Big Ideas & Perspectives,Identification,News
“It’s an exciting time to work in XR right now”
By Bodil Malmström
XR technologies transcend mere technology they are a gateway to reimagining the boundaries of art, storytelling, and creativity. XR invites both creators and audiences into immersive experiences where imagination takes center stage and becomes reality. Cultural and Creative Industries (CCIs) are uniquely positioned to inject artistic vision, critical thinking, and innovation capacity into the future development of extended reality ecosystems.
Imagine immersive virtual installations that can not only be seen but truly experienced, interactive storytelling where audiences become co-creators, or the possibility of stepping into a painting and inhabiting its vibrant world.
From artists and technologists to designers and developers, a diverse talent pool has the potential to shape how XR technologies are designed, accessed, distributed, and used across cultural sectors.
“It’s an exciting time to work in XR right now. Many questions around standards, workflows, and distribution models are still open-ended, and we need CCIs to come up with bold ideas that push and shape the boundaries of current thinking,” says Rasa Bocyte, Senior Advisor for Research Collaborations at Netherlands Institute for Sound & Vision, an ekip partner.
Organisations such as theatres, broadcasters, libraries, and news agencies increasingly see XR as an opportunity for new cultural formats and audience engagement. However, these institutions rely on complex, standardized workflows, and integrating new immersive technologies requires significant long-term investment.
“That’s why most examples so far remain one-off XR experiments or showcases, rather than embedded parts of core organisational activities. In the coming years, I would like to see more initiatives prototyping XR distribution and audience development models beyond art festivals,” underlines Rasa Bocyte.
Many CCIs are small organisations or individual creators who face structural barriers to innovation funding. Application processes are often complex, resource-intensive, and require consortia and rigid compliance frameworks.
“There’s broad agreement across the sector that we must lower barriers to innovation funding spending months on proposals with a 5-10% success rate is simply not sustainable for most CCIs,” says Rasa Bocyte.
While high-impact programmes like Horizon Europe support XR innovation and SME participation, the administrative burden often excludes smaller actors. Rasa Bocyte highlights cascade funding as a more accessible instrument with faster results and lower entry thresholds.
“You might have the best creative XR idea, but translating it into fundable language is a different skill altogether. We need to ensure that small organisations and individual creators shape Europe’s XR innovation landscape.”
Their perspectives are often more critical, experimental, and capable of challenging dominant models.
“I would like to see more low-threshold funding instruments that allow CCIs to practice innovation, build capacity, and connect to larger innovation ecosystems.”
Supporting CCIs in XR innovation requires multi-level policy action. Large-scale initiatives such as Virtual Worlds, CoSTAR, and CIIIC play a vital role in infrastructure, education, and research. However, these must be complemented by local and regional innovation programmes.
Local initiatives enable CCIs to access funding, prototype quickly, and build community connections. ekip’s LIEPT model measuring impact through portfolios rather than isolated projects demonstrates how multiple small-scale actions can generate long-term ecosystem impact.
“What’s currently missing is a forum that enables coordination across funding instruments at different levels, ensuring they reinforce each other rather than duplicate efforts,” says Rasa Bocyte.
A key challenge is ensuring open and inclusive XR ecosystems. Historically, large technology platforms have dominated distribution, limiting access for independent creators.
“This time, we need systems that allow small creators, startups, and local communities to grow alongside major players.”
Rasa Bocyte advocates moving beyond festival premieres as the primary distribution channel.
“We need models that make XR more accessible, repeatable, and mainstream.”
She highlights the reuse of existing physical infrastructures.
“Imagine touring Venice XR productions through regional libraries across Europe opening access for diverse creators while creating sustainable career pathways.”

Rasa Bocyte, Senior Advisor for Research Collaborations
at Netherlands Institute for Sound & Vision, an ekip partner.
Rapid technological change creates skills gaps, fragmented knowledge, and educational lag.
“Amy Webb describes this era as a ‘Technology Supercycle’. No single organisation can master everything from XR technology and legal frameworks to ethics, distribution, and sustainability.”
Strong innovation ecosystems depend on collaboration, skill-sharing, and mobility.
“Voucher schemes, exchange programmes, and ecosystem networking are essential tools for building shared XR capacity,” says Rasa Bocyte.
XR holds enormous promise for CCIs but critical reflection is essential. Issues such as digital divides, accessibility, environmental impact, representation, and ethical governance must be addressed.
“I strongly believe we must resist XR hype. Innovation for innovation’s sake risks reinforcing inequality and ignoring climate and social justice.”
Listening to skeptics, Rasa Bocyte argues, is necessary to build responsible, inclusive, and sustainable immersive media ecosystems.
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