Policy Recommendations from Related Initiatives

Immersive Media in the CCIs - Policy Recommendations from Related Initiatives

OECD Digital Economy Paper: An Immersive Technologies Policy Primer

This resource examines the benefits of immersive technologies from commercial innovation to societal solutions, while addressing risks like data privacy, misuse, and cyber threats. It explores policy challenges and opportunities, with real-world cases in healthcare and education. Emphasizing anticipatory governance and global collaboration, it advocates for a human-centric, values-driven approach to their development.

EU Strategy on Web 4.0 and virtual worlds

The EU Commission has adopted a strategy on Web 4.0 and virtual worlds to steer the next technological transition and ensure an open, secure, trustworthy, fair and inclusive digital environment for EU citizens and businesses and public administrations. Following a European Citizens’ Panel on Virtual Worlds, a representative group of citizens made 23 recommendations on citizens’ expectations for the future, principles and actions to ensure that virtual worlds in the EU are fair and citizen-friendly.

European XR Industry Report 2025

A spanshop of the growing XR ecosystem in Europe and actionable policy recommendation towards improving international competitiveness and business development.

Venice Immersive Think Tank 2024. The LBE Market: Immediate Options to Address the Pressing Needs of Immersive Distribution and Exhibition in Venues

Over 40 immersive producers, distributors, and venues came together during the Venice Immersive programme to discuss gaps between the production and distribution of immersive works. The report provides evidence-based recommendations for building an improving the ecosystems that support the distribution of immersive productions.

LSE Policy Brief – Unleashing European Innovations for the Metaverse

This report explores the economic benefits of metaverse technologies for the European economy and makes policy recommendations to support innovations towards developing the metaverse in Europe. The report surveys existing literature and draws on interviews with users and firms in various industrial sectors, along with offering current successful use cases. The report considers weaknesses and strengths to metaverse innovation and deployment, examining the hardware, standards, platforms currently used or in development, and EU-specific advantages, such as the EU Chip Act. It also looks at challenges faced around improving commercial incentives, promoting public adoption, and ensuring competencies and skills to develop in this area. The report calls for understanding values-based and human-rights dimensions, including sustainability, safety, health, equity and diversity. The paper concludes by making the case for long-term funding for innovation in this area, including supporting talent needed for metaverse development, industry growth and commercialisation, and an open ecosystem that benefits the public.

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